opkah.blogg.se

Isshin two heavens as one commander deck list
Isshin two heavens as one commander deck list










isshin two heavens as one commander deck list

When building new decks, I’m free to use these cards (even with the new decks I’ll build from this set’s available commanders), but for now I get only one-which is going to sometimes mean tough choices. For those of you just joining this conversation, I also make the self-limiting promise that I’m going to put only one copy of any new card into the suite. If you like a faster game, that’s great for me, I like one to unfold a little more slowly. There are a few that are spicier, but my target game is the one that’s going to go double-digit turns with no one threatening to win before about Turn 6. Most of them were designed to be decent at the mid-range of Commander power, which is the zone I like to play in. The trouble, of course, is finding room in those decks. The good news is that it’s fun, because you get to comb through a few hundred cards to find both the ones everyone’s talking about and the hidden gems. When it’s a set as amazeballs as Kamigawa: Neon Dynasty, you know you’re going to have plenty to do. In the end it would follow an 8×8 brew with focuses: goad, spiked moat, group slug, gifting attackers, blocker control, card draw, ramp and recursion.The best part of a new set is in figuring out which cards go into your existing decks.

isshin two heavens as one commander deck list

If I would likely add some tap effects to my attackers to further assist my controlling of blockers with creatures like ].įinally I would use the remaining card slots to add some recursion with things like ], ] or ] ] seems like a nice way to do this as it punishes blocking, and teams well with ]. To ensure I control combat I aside from goading I want to control blockers. The equipment they carry would also enable some ramp via ] or ] My attackers would include creatures like ] or ] to hit the group. Other card draw would probably be equipment based that draws when combat damage is dealt like ]. ] seems to be the only pseudo draw that would result of attacking, but it does add to another focus I would add which is group slug via attacks because I think I need attackers to fill the rest of my brew. Which is the next focus I would build: card draw. ] seems like a great include because it goads, and adds to the spiked moat styling while also drawing cards. Once I have the goad and attackers figured out I'll add a focus on ] type cards including ] so I have a spiked moat that punishes my opponents attacking me. I'll probably also include ], ] and ] to expand on ways to give my opponents creatures for attacking. Currently ] is one of my favorite options as it gives my opponents an attacker that forces them to attack. I plan to brew an 8 card goad focus to force my opponents into attacking. I like that Isshin activates on any attacks that trigger things I control.












Isshin two heavens as one commander deck list